The call to power did not go unanswered. Across the treacherous waters, new factions, alliances, and powerful figures have finally arrived to claim the island for themselves. They have established a series of strongholds, seizing control of strategic points and resource-rich areas.
The once-untouched corners of Dolrain are now contested territories, with each group vying for dominance. The fragile balance of power has been shattered, and the island's grim history is now intertwined with the ambitions of these new arrivals...
On the East side of Dolrain:
4. Broken Fortress: The remains of an ancient fortress that once dominated the northern bay. Today it is little more than a shell of wind-swept ruins, yet it holds great strategic importance. Factions clash constantly for its control, hoping to exploit its old defenses and uncover maps or secrets that might point to a path deeper into the island.3. Desert of Ashes: The area surrounding the Heart of the Rift is an arid volcanic desert of greenish sand, covered in a fine red dust resembling ash. Life here is impossible, and the very air is toxic. The few who venture into this region do so only to recover shards of comet, but the madness that follows makes them a danger to all.
1. Peak of Eternal Lament: The highest and most inaccessible mountains of the island, permanently shrouded in an ice and wind storm that has never stopped howling since the cataclysm. Here, the cold is a primordial force that freezes magic itself, making spells unstable and dangerous. It is said that the souls of sailors lost in the Great Storm took refuge here, their laments eternally trapped in the wind.
2. Plateau of Frost-Shadow: A vast snowy plateau where sunlight never fully penetrates, leaving the entire area in perpetual twilight. The shadows stretching among the rocks are entities made of pure darkness and cold, preying on lone travelers. It is a place of great danger, but also of great secrets, as relics of the ancient civilization remain perfectly preserved in the ice.
On the West side of Dolrain:
20. Traitor’s Beach: A small rocky beach with a history of blood and betrayal. The place carries an aura of corruption and malevolence, and it is said that the waves sometimes wash ashore the remains of sailors who betrayed their companions. It is a perfect refuge for bandits and mercenaries seeking a hideout far from the light.
11. Isles of Twilight: An archipelago of small rocky islands, perpetually shrouded in thick fog. Navigation is nearly impossible. The more superstitious say that this is where Dolrain Island hides its magical distortions; a place where reality unravels and where the shapes in the mist could be the lost souls of sailors, or worse, illusions created by chaos itself.
19. Slope of Frozen Tears: Another stretch of the snowy mountains, though less inhospitable than the Peak of Eternal Lament. It is here that some dark cults have settled, whose members perform rituals in an attempt to bend the power of chaos to their own will. The name comes from their practice of sacrificing victims, whose tears solidify into crimson-red ice.
16. Tides of Lament: The southeastern swamps. A labyrinth of mud, dense fog, and twisted trees. It is the domain of the swamp ogres, cunning and intelligent hunters who hide among the vegetation. Those who venture here must fear not only the creatures of chaos, but also the ogres, who prefer a silent and bloody hunt.
The order for the first Strategic Turn is:
- Levian
- Alex
- Alessar
- Chronos